Golf Games for ABCD Foursomes

Type of Game

Game Selection for League Manager

#

Stroke Play

1

Individual - Flighted

Stroke Play with dotted cards:

2

Twosome best ball - AB vs. AB, and CD vs. CD + (variations)

"

3-4

Sum of Three or Four Best Balls

"

5

Three low net total scores

"

6

Four low net total scores

Announced as Odd or Even stroke play.

7-8

Sum of Best Balls on Par fours only. Or sum of best balls excluding par four holes.

Rather than trying to keep the selection secret, it is better to make the decision after the round.

9-10

Low net on par fours only, Or low net excluding par four holes.

"

11

Odd or Even - Net score is computed only on odd numbered holes or even numbered holes.

Stroke Play - no dots

12

Total Foursome net score after Best Drive

Points Play

13

Individual points - Flighted

"

14

Twosome points - AB vs. AB, and CD vs. CD + (variations)

"

15

Threesome points

"

16

Foursome points

Scramble Play

17

Straight Foursome Scramble

"

18

Step aside - Player cannot succeed himself. This is a three man scramble with four drives. See variations.

Scramble Play with drive requirements.

19-20

In addition to #16 or #17 above, the team MUST select one drive from each player on each nine hole side.

Score cards must be marked by the scorer to show whose drive was selected on each hole.

21

The team MUST select two drives from each player on each nine hole side. This is a good exercise in team leadership.

"

22

The team MUST select one drive from each player on the North Course, and two drives from each player on the South Course. (or vice/versa.)

"

23

4-3-2-1 Scramble - Committee selects four holes on each side for this drive requirement. Holes may be contiguous or not. Only three drives permitted on designated #3 hole, Only two drives permitted on #2 hole, and only one drive allowed on #1 hole. There will be no repeat drivers on these four hole sets on each nine. The net effect is similar to #19-21 above except that the driving holes have been selected by the league.

"

24

6-5-4-3 Scramble - The team must play 6 drives from the A player, 5 drives from the B player, 4 drives from the C player, and 3 drives from the D player, EXACTLY. Anything else is a DQ

The String Scramble

25

Each team is given a four foot length of string which is knotted at one end. The team can obtain free drops up to the length of the string. A ball OB can be moved in-bounds. A ball 6 inches from the cup can be dropped into the cup, etc. until all 48 inches have been used. Every time the string is used, a knot is tied in the string that distance away from the last knot, thus shortening the string.

The Penalty Box Scramble

26

Every time the team scores a birdie or better, the team will tee off from the back tees on the next hole. Every time the team scores a par, they will tee off from the regular white tee box on the next hole. Every time the team scores a bogey or worse, the team will tee off from the forward tee box on the following hole.

Team Best 44

27

See description on separate page.

Team Multi-Ball Match

28

See description on separate page.

Choker Plus One

29

See description on separate page.

Cattle Drive Scramble

30

See description on separate page.

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